AI Insights · Timothy · October 2022
Top 5 3D Cartoon Games in Central America Q3 2022
Explore the performance of the top 5 3D cartoon games on a unified platform in Central America during Q3 2022, with insights on downloads, revenue, and active users.
In Q3 2022, the top 5 3D cartoon games in Central America showcased notable trends in downloads, revenue, and active users. Here’s a detailed look at their performance based on data from Sensor Tower.
Stumble Guys from Scopely, Inc. experienced significant fluctuations in its metrics. Weekly revenue peaked at around $114K in early August, before seeing a dip to $75K by mid-September. Downloads were highest at nearly 598K in mid-July, declining to approximately 372K by the end of September. Active users saw an initial increase, peaking at over 3.1M in mid-July, and then gradually decreased to about 2.5M by the end of the quarter.
Clash Royale by Supercell showed varied performance. Weekly revenue reached its highest at $164K in early August, but dropped to around $53K by the end of September. Downloads started at 140K in late June, decreasing steadily to about 90K by the end of the quarter. Active users remained relatively stable, fluctuating around the 7.5M to 9M range throughout the quarter.
Homescapes from Playrix maintained a stable revenue, peaking at around $66K in early September. Downloads saw a notable spike to 95K in early August, but then declined to around 29K by the end of September. Active users peaked at approximately 524K in early July and dropped to around 446K by the end of the quarter.
Gardenscapes, also from Playrix, saw its weekly revenue peak at around $61K in early August, with a slight decline to $50K by the end of September. Downloads varied, peaking at 47K in late August before dropping to around 26K by the end of the quarter. Active users remained fairly consistent, fluctuating between 338K and 459K throughout the quarter.
Pokémon GO by Niantic, Inc. had a steady performance. Weekly revenue peaked at $73K in late August, before falling to approximately $42K by mid-September. Downloads remained relatively stable, fluctuating around 30K to 50K. Active users saw minor fluctuations, peaking at over 3.7M in late June and stabilizing around 3.5M to 3.7M throughout the quarter.
For more detailed insights and data, visit Sensor Tower.